![]() This is clear when comparing numerical cards e.g. Various game effects can cause attacks to be made with advantage or disadvantage which are related cases that modify the rules of drawing attack modifier cards, creating a comparison of two cards either to skew the result towards a 'better' one or a 'worse' one. Some cards from Perks can also create class-specific effects, which will be explained in the related class' article.Ī: can only occur in a character deck through perks, cannot appear in the enemy deck.ī: requires the attack modifier deck to be reshuffled upon drawing, indicated by the icon in the lower-right corner.Ĭ: added to decks during play through BLESS ( ) or CURSE ( ) If the target is an ally, line-of-sight is necessary.Īllow the figure to gain the benefit as if they performed a Shield shieldwhite game X ability. Alternatively, a positive ability (such as Template:RegenerateAbility) may specify 'self', in which case it is applied to the attacker who drew the card.Īllow the figure to heal X HP to themselves or an ally as specified. Is inflicted against this specific target as if written on the attack ability. As usual, if the attack has an area effect, add target merely allows the base attack to be made against another target in range separate to and not considered part of the area diagram. ![]() Sets damage to 0 ( attack effects and conditions are still applied)īecomes infused at end of the turn, as if written on the action cardĪugments the attack against this specific target as if written on the attack ability, except for add target, which allows the attack to duplicate to another valid target, requiring its own separate resolution. As a general rule of thumb, treat modifier effects as though there were listed as part of the attack ability, as an ability below the attack, or otherwise written on the action card: When resolving an attack against an enemy, the attacker draws one attack modifier card and applies its effect(s) to the attack. This article concerns the mechanics of drawing attack modifier cards, for more information on the resolution of the Attack ability, see its article. Scenario effects, and gaining BLESS or CURSE from sources such as donating to the sanctuary and road events can also cause attack modifier decks to be modified. ![]() Certain defensive items such as armors and helmets may add modifiers to the equipped character's deck, though this may be circumvented some character through perks. Each numbers 20 cards as shown below, though characters' decks become modified modified as the game progresses through Perks (see below). The cards, which form random shuffled decks placed face-down on the table, primarily modify the damage of attacks, but can also cause attacks to deal no damage, double-damage, or (for some cards added to decks through perks) cause attacks to become augmented with other effects.Įach character, and the monsters as a whole, has a separate attack modifier deck which they use for Attack abilities they perform unless otherwise noted. ![]() Learn to Play Guide: pgs 8, 22, 24 Rule Book: pgs 25-27, 63Īttack Modifier Cards, and the decks they form, is a core mechanic in the Gloomhaven series that adds an element of chance to the Attack ability and, at later stages in the game, empower characters' attacks through the perks system. ![]()
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